T'yr's bronze Zarielth
Dragonsfire's 57th PC Clutch - Ista Weyr
Isyth and Sephiroth's clutch
Hatching Date: June 29th, 2010
Al'tair and blue Veveshoth
Klohi and green Harquith
I’es and bronze Einarth
Lisya and gold Meliaith
Ai'den and bronze Kaijuth
K'thin and blue Gallifreth
D'yce and brown Chironath
T'syn's bronze Tasunth
Syvia's brown Dakhanavarath

Egg theme: Motion pictures! Moving pictures! Better known as cinematic movies!


From the moment you stepped into our line of sight, we've been hooked by your RP and enthusiasm for our game. Inclusive and inspiring in one swoop of a painters stroke, we couldn't help but imagine what you'd do if we carefully crafted a dragon, named him Zarielth and left him in your care for the long run. Granted, we were being selfish in the whole process, wanting to keep you for the long run but so too are we excited that you choose to join us and be a part of the adventure known as Ista Weyr! Congratulations and Welcome!!!

-From Ista Weyr Search Co


At The Edge Of Evil Egg
A tumultuous battle rages from one end of this eternal ovoid to the other, splitting it in half with a deceptive jagged crack that splinters, giving way to the encroachment of one or the other. Hellish raging red burns onto the cusp of a tranquil heavenly blue, only to be fought back by the purity of purple that soon succumbs to scorching yellow. Impartial gold gains ground in the confusion, blending into billowy white obscurity. First one dominates, but eventually the tide changes, temporarily shifting supremacy in an endless war of opposing wills.


Hatch Message:

At The Edge Of Evil Egg shudders as the battle climbs in a wild surge of frenzied action, both sides vying to claim true and total ownership of the land of mortals. Heaven and Hell meet in a collision of destinies, exploding across Pern's acreage with one last final charge that rips shell's surface apart, opening a gateway which allows one last solitary soul to make his escape.

Hatchling Name:

Falling From Grace Bronze Dragonet

Dragon Description:

Cast in heaven's grace, marred by hell's acrimony, the height of this domineering bronze is first glorified by the sun-brightened bronze that washes over the intensely sculpted figure before getting undermined by mousy-grey which rolls over his generous landscape and charring the last lengths of long legs, blunt knobs, and full length of perfectly arched ridges to tail's very tip. Not even the last quarter of equine muzzle escapes the Stygian cloud of the underworld's wrath as it claws it's way up rear legs to haunches, leaving blackened scars in its wake. All this darkness threatens to reign, but is quickly met in conflict by the afterlife's golden protection that shines upon the higher points of dagger talons, muscle-tone and refuses in absolution to relinquish its place within the vastness of those wide-set seraph borne eyes.

Impression Pose: (what the audience sees):

Falling From Grace Bronze Dragonet pauses. What's this? He's forced to pause and zero in on a conversation that suddenly has the internal fires stirring. Those words are music to his ears, though the delivery may be a little weak. He'll have to do some work with that one, but it's enough to draw this bronze close enough for a personal inspection that first comes across Neiro, then the girls standing nearby. The first gets a whiff, a pause and one hell of a liquidy sneeze. If the lad was quick, he might be snot free, if not? Ewww. Either way, what's left happens to be Tyrar. The smith gets a once over, a draconin nod of approval. He'll do - Now, let the educating begin.

Impression Message: (what you see):

Culminating in a heightened frenzy of cheers, creels, cries of delight and agony, the hatching rolls on all around, slowly blending into one confusing wall of haze that threatens to consume everything within its path, pulling it into a suffocating abyss where the not even the hope of escape exists. Clawing its way ever closer, the void's intent is clear: Draw every living soul into a world of damnation, including yours. Just as contact is about to be made, a single ray of pure white light slices through that rolling mist like a new sword fresh from the forge's fire cutting through butter and sending the darkness rolling away with a hiss of utter defiance and the residual stench of freshly burned brimstone. « You. » Moving closer, the light touches upon every point of your being straight down to the very core as if seeking an answer to some unknown question. Apparently discovered, the faint taint of finely made cigars teases and tickles the air, never waxing or waning in strength as the sparkling light of life and virtue surrounds, invading your core in one fall swoop of smug territorial antics that carries with it the eternal promise of shared wisdom, adventure and more kinds of predicaments than any harper could ever possibly conceive of. « Can't keep yourself out of trouble, can you T'yr? » It's alright though, neither can he and together you both just might stand a chance at whatever wicked curves life decides to toss your way.


But when you cross over… time stops. Take it from me, two minutes in hell is a lifetime. When I came back… I knew… all the things I could see were real. Heaven and hell are right here. Behind every wall, every window. The world behind the world, and we're smack in the middle. — John Constantine


Tyrar. /T'yr/. You've lived your life by the fires of the forge, sculpting metals for decor and deadly use. Perfecting the talents your teachers taught you and making them your own. Now, you are the metal to be sculpted, molded by a fire that burns far hotter than any mortal forge and who's origins are borne in the pits of a sweltering underworld. We say molded, but not changed. Zarielth will be your teacher and hammer both, taking you on as his apprentice as a means to protect first and foremost, but at times corrupt too, to his way of thought for as good as his intentions may be, your lifemate has weaknesses that pull at his better judgment.

Very much like his dam, there is that aura of cool, calm and even collected front that he likes to portray on a daily basis. And, on a daily basis he can, for the most part, accomplish this. Though where he differs is the overconfident, smug undertones that always fails to be held in check. They are his fault lines. Prod at those in the wrong way and he'll react far quicker than most might, given the same set of circumstances. It's not that he'll have a huge temper there either, more of a mischievous vengeful streak than anything. Should anyone doubt his competence at a task, he'll bluntly challenge them right back while in the same moment take out his irritation on some inanimate object nearby. Feel free to blame Kaijuth for teaching him the finer techniques of smashing!


Zarielth is a creature of divine complexities, born with a pre-defined sense of right and wrong. From the moment of his hatching he chose to walk on the path of right. Of good. It doesn't mean that, somewhere along the way, perhaps while waiting for the shell to harden, that he didn't get lured by the darker side. Such sweet, alluring things await on that side of the veil and more than a few times, he'll be caught eyeing up the possibilities with some heavy thought. It will be hard for him to resist at times, the call of the BAD and if he falters, he'll try and pull you right along with him because misery loves company and if you do it too, then it can't be so bad, right?

There are times when he will be all bravado. Pomp, snap and stinking with arrogance as he readies the pair of you for the next battle with Thread or that impending flight with the local glowing green. It's just another day's work to him and he'll ply you with that same old sentiment. It can be a fault of his, landing you in awkward predicaments with the Weyrlingmaster when he claims to already know what's being taught, or thinks there's a much better way of doing it. His preference is always straight forward and to the point, even if it means punching through a wooden doorway to get the job done. Just be prepared to spend a lot of extra time doing disciplinary type actions in your lifemate's wake.

"You're not my slave, Chas, you're my very appreciated apprentice, like Tonto, or Robin, or that skinny fellow with the fat friend." — John Constantine

Speaking of which, even when you are reprimanded or put under a curfew, he'll be the first one to break the bonds, pulling you along or even going so far as to leave you behind should you put up enough resistance against him. Should he go on without, don't be too surprised if a couple of candlemarks later you're getting a mental tap. « Hey! Could use a hand here. » And it's another two sevendays of cleaning up after your fellow weyrlings. Ahhhh dragon poop.


He won't like having folks do anything for him either. Mr. Independent is Zarielth. His pride triples by comparison to his own size and though he won't let others on to the fact that it can get dinged. (And easily at that). You'll know the moment that it happens. There will be a flicker in his mental light, a momentary dimming before the flare of fire rears and and settles once again. Be wary of that, for should the fire not tame down, there could be some serious destruction waged thereafter.

"I'm simply seeking to inspire mankind to all that is intended." - Gabriel (Constantine)

Behind all the bravado, Zarielth is a sensitive beast who puts you first and foremost in his life. Should you hurt, he'll hurt. If it's because of him, add infinity. When it comes to those that you hold dearest, be it family, friends, and lovers, he will love them with that same intensity, going to any lengths to protect them all. Even without asking. Because they are of importance to you, they will be to him as well.

To say that Zarielth is a loner would be fudging the truth a great deal. He would like folks to /think/ he is that (again with the bravado here), but in the end he won't like the feeling of being alone for too long. A little bit is fine, but too long and he's left to deal with his own demons and so you'll be the first one he seeks out each and every time. He is a family ma—- err, dragon and when it comes to the heart of it all, he is one hell of a big bronzed softy.

When it comes to other members and dragons of the Weyr, we are sorry to say he is going to have a little trouble with authority. And disciplinary actions. Yes, you might want to start sighing now… Where you are the one to follow those rules right down to the very last dot, Zarielth will at best give them a momentary glance before he's off and running with his own interpretation. He means well enough, but its going to have to be on his terms or none at all.

When it comes to working with others, differing personalities will have different effects on him. If he has no confidence in the other dragon or his rider's abilities, you can forget there ever being any sort of respect there. If the dragon is seen as competition (especially when it comes to a female dragon that may have caught his eye), he will go out of his way to make that male look the fool in front of her before swooping in and claiming the goods..

In general though, when it comes to the ladies, he will be amiable but isn't a huge one for flirting or chasing tail outside of flights.
The exception being those rare few that catch his interest, which then leads to a near OCD level of pining after them. More of that below though… Otherwise, it's treating them like sisters. Watchful, attentive and with an over-protective tendency that will likely have more than just a couple of them going nuts.


Lost flights, extreme discipline of failures of all sorts are going to be some of the triggers that send him spiralling into the darker side of his moods. He lounge and toil for a time, usually letting the fires burn themselves out rather than igniting and sending them up in an uncontrollable wave of emotion. Still, caution is a must because when Zarielth goes into one of these lows, they are trigger-sensitive. One wrong move, one wrong word could have him rising up in a fiery ball of fury, or alternatively have him tumbling down into a deep draconic pit of despair. We suggest reaching out to a clutchmate or even resort to bribing you beast at the times. He's got a few hooks to snap him out of these moods, the trick will be find what works for /each/ moment.

When he is not being an ass, pompous or otherwise, those quiet times, when they do happen will be turned to you and a need to get out and fly. Just for the hell of it. It's a new found freedom that he learned from none other than Isyth herself. If he was given a choice between sitting and sulking and flying it would almost always be flying because you never know what can be discovered, or even set free during those moments of infinite pleasure. That, and it is one of those rare indulgences that is for the most part, completely guilt-free. Because of his passion for this, when Zar does slip into those dark and moody funks that he will have, use whatever wiles within your power to get him up up up and off his feet and into the air. It will be a surefire cure for the heartache he'd been putting himself through to that very point.

Another aspect to Zarielth is his ongoing need to educate you and by association himself. Through experiences, thoughts and by way of his own opinionated self, he will constantly drive you to extremes , trying new things, often whether you are willing or not. This is all for the purpose of building upon inner strengths, defending against those weaknesses he knows exists within himself and you.

As he is a loaner, or at least he likes to think he is, Zar won't exactly have that naturally born desire to follow or to lead. This would require him to be responsible and behave… at all times. That thought alone is enough to send him cringing, despite the fact that he's going to be the one earning himself a reputation surrounding felines.


Felines! Yes! Your fearsome beast will have a rather large, soft-spot for the furry critters of Pern, namely felines. Hope you like them because those wayward rescues will no doubt be finding their way back to /your/ weyr for a place of residence. If they aren't scared out of their wits that is. You might want to consider asking for a ground level weyr at some point in your future, easier access for those that will call your abode their home.

"Hold the door. You going down?" — Angela Dodson
"Not if I can help it." — John Constantine


As you may have already noted, if a dragon could have a grulla-style look, your Zarielth has certainly cornered the market on that right on down to the finite striping-pattern that runs along either side of his ridges and is really only visible to those who have the fortune to ride atop and both to take notice of his finer details. Everything else is boldly noticeable otherwise, the darkened feet, muzzle and knobs all singed and fading back into his richly soft hide. Even his perfectly molded ridges don't escape the darkness that tries desperately to maintain some hold on his massive frame before losing out to the unique hue of warmed bronze masked in areas by that mousy-grey.


Lucky for you, his hide will never be such that it requires a heightened amount of maintenance, just the usual oiling and scrubbing to keep its luster and tone at its finest. To a point, it almost seems unearthly (unPernly?) that a dragon's hide could feel that soft, but it does. Oohh it does. The ladies, both dragon and human alike will like it, finding it a hard thing to resist and really, why try? This will be one of your boy's vanities, what few he has, and one that is guaranteed to elicit more than a few smug moments from the lad.

Muscle tone will never be in doubt. Right from the get go he'll be big and bulky - destined to be a fighter and workhorse that towers above many if not all of his clutchmates. He'll never reach the size of a gold, but he will rival that of the larger bronzes, quite often using his bulk to his advantage in pushing them or other objects around. A lot of the bulk will center around his chest and shoulder area, allow him to heft a far greater mass and endure much longer flights be it during Thread, training runs, or /Flights/.

Speaking of flight, his wings are something to marvel at but only when they are under the direct glare of mid-day sun. That is when the palest of patterns are exposed feather-like and dimensional, it eludes to a vision of heaven-sent grandeur encapsulated within the draconic wings of a larger-than-life specimen. Another gift from those that sired him, they are large and expansive and something to behold at best when he is in motion. When he is at rest or at least on the ground, these wings of his are rarely folded tight to his toned form, instead they are often held aloft and ready for flight at a moment's notice, or set in such a fashion to be openly admired by passer's by.


Overall Zarielth is tall. Very tall. Unusually tall. Did we mention that he's tall? Long in the body he is not, those limbs making up for it with the refined and smoothly muscled display that has them looking like they've been carved from stone by the hands of a famous artisan. Whether reaching for the lowest of the ground ledges, or stretching to rescue a stranded pet feline stuck way up in a tree, he will have the ability to reach out and touch long before others. An example might be a wayward feline, stuck way up in a tree… where others won't have the reach, it will be an easy task for your bond to pluck the critter from its trap and bring it back home to safety.

Errr… you do like pets, right?

Mind Voice:

And so it is, when Zarielth talks with you, his low and gravely voice resonates with a certain refinement that is rare among the young, or his kind for that matter. As he drawls on, for that is what he will do at times, there is a level of education in his words that likely means he inherited his mother's penchant for education, or he gained by all her hard work and his language skills as the fruits of all that labor.

In times of quiet contemplation and reflection, he'll hint at the fire that still burns - the words always come with a certain level of heat. Fire and passion with always be an underlying factor, an intensity of beliefs licking at the bonds that keep him well in check and avoiding temptation for the most part. His masculine, mental signature rolls with a certain resonance that simply commands respect at certain times, and in others can be a means for complete and total exasperation.

He also always speaks with a certain level of authority, your name, if you haven't noticed already comes off as a short and sudden burst, quite often accompanied by an explosion of energy all pinpointed at grabbing and keeping your attention for as long as he needs it. There will be no ignoring him when he uses this tactic on you. Imagine the fiery burst of a volcano erupting and the sound wave the comes a moment or so after the event. That will be his tone in those moments - others sound more akin to a raging battle that sees little to no end with the perpetual clang of metal on metal. The screams, the thunder of charging feet, all echoing like ghosts from some forgotten saga.


Like his frame, his voice is domineering and perfectly matched to his larger size, quite often rumbling up from the very depths of his soul and rolling out over you much like a thunderstorm rolling overhead. In these conversational moments of calm or respite, there is an accompanying scent of a cigar. Not in the choking sense, in the way that a very fine, high quality kiss of a scent that suggests something so divine, something so pleasurably satisfying that its sinister undertows are far too easily masked. Other times will herald in the subtle smell of battle: Leather and metal and sweat and blood. These come out more at times of agitation or displeasure.

Heat will always be the blanket that wraps you up when conversing with Zarielth. It simmers, always simmers, coming awfully close to burning at times, but never quite going that far. It can be kept at bay, kept from going over the edge in the same manner his darker side is bound in place. Times of indulgences, those will bring out the brimstone scent of his thoughts, the after affects of Hell's hand in his downfall, a vain try for dominance over a divine creature that works impossibly hard to stay within your good graces.


The hues of his complex mind will range across the warmer tones of crimsons, yellows and burning fires, dipping into warmed blackness only when he is at his uttermost worst. Other times will see him dip into the blues and purples of calm reserve and contentment, but never will the frigid tones of ice claim territory for even a moment. Too hot does your boy run.

Mindscent: Fallen: Better to reign in Hell than serve in Heav'n. This is our song to Lucifer, Lucis Ferre, Heosphoros, the Morning Star, the Brilliant One and the Son of the Morning. He is equated with Samhazai, the Heaven-Seizer, and Azazel, one of the 200 Fallen Angels of Enoch. The essence of overweening pride and unearthly angelic beauty. A regal scent, glowing darkly, elegant and patrician, but unfathomably desolate. Cherubic white sandalwood and golden musk with a dark halo of amber, a breath of imperial florals, unbending woods, and the shadow cast by vetiver and violet.

Physical Voice:

Okay, so on the audible trail of things, Zarielth is no different in expressing his moods than he is in any other way. For the most part he'll be calm, quiet more content to observe and keep noise levels down to a dull rumble if he can. If he does do anything, it's a short blasting snort to announce his amusement to -you- over some comment likely overheard. A way of expressing himself to some random comment from Einarth or that nutty Dakhanavarath.

Other times, when he chooses to use what vocal skills he does have, it's with a snap and sass one wouldn't necessarily expect from your lifemate, especially when it's diving headlong into the chaos of a fall. It's a thunderous growl that rolls straight from his bronzed-core and straight out to challenge the sky above. Every dragon has some form of a battle cry and this, this is his.

Then there comes those times when he's less than social, when someone, maybe it's Harquith, who's just gone and pushed all the wrong buttons. That's when the growl comes out like a low, gravely rumbling sound that more often than not will get interpreted as a growl. It might not be that, not at all, but with a sound akin to stone grinding against stone one would be hard pressed to think otherwise.



Woe is the day that wings were ever invented. That's what the pair of you will likely be feeling for much of his youthful days. Large though they may be, full of promise for the eventual day that comes when flight will be allowed - they are until that time a cumbersome pair of appendages that will do no end of damage (accidental really!) and cause no end of grief.

His wings won't be the only aspect of his body that will cause him some challenges: Can't have long graceful limbs without some complications along the way! And just like those beautiful wings of his, these long legs /and/ tail will be perpetually tripping him and anyone else who might have the misfortune of crossing paths. Most times he won't mean it, but don't be surprised either if he opts to use those moments to trip up that one annoying sibling who's always pushing his buttons in the -wrong- way.

Growing itself will be a bit of a pain, in the literal sense. - Yes, growing pains! And guess what? You will get a taste of them right along with him because and especially at first, because he won't know how to guard those feelings against affecting you. What this does however, besides keeping you up late at night, or seeking out the newest salve concoction from our dear ol' healers, is enable you to pinpoint exactly where his aching joint will be. You will be in-tune with one another and the bond between you both will build far quicker than that of many of your other clutchmates.


All those pains that he'll have to endure comes with some respite as his hide will never suffer the same youthful afflictions that will wreck havoc over the majority of his siblings. No, right from the get-go his hide will have a luxurious feel to it, requiring little attention even during those times of massive growth spurts. It's a trade off, a pro and con either way you look at it, but at least in this you won't need to oil his hide as frequently as others. Just keep it well cleaned and scrubbed and in the end he'll be one happy dragonet for it.


Despite his massive bulk, Zarialth moves with an unearthly grace that borders on the line of unsettling. Blame it on those long, luscious limbs of his. Even in youth, outside the bumbling, paws-too-big for his own good phases, he'll manage it all with flare and style that just doesn't seem natural. It's not that he's fast, he's not by any means, his sheer bulk will deny much of that, but rather just… /graceful/. Fluid almost. Like dancing flames. Which is weird when one realizes that more often than not, he's using his size advantage to push around those on the ground. As mentioned, it's not that he's fast, or even agile on the ground for that matter which sets him at great disadvantages when compared to the talents of siblings such as Tasunth or the smaller chromatics.


Even his tail won't be left out of the mix, becoming almost prehensile to the point that if manages to find something he can wrap it around, don't be surprised to walk in on your mate dangling upside-down by said appendage. The trick will be getting him /down/ afterwards. He won't do it often, but in clowning around, why not, right? Still, when it comes to those times of growth spurts and having to suffer through related aches and pains, Zarialth will still struggle with an awkwardness that won't go away until maturation sets in.

Toss Zar up into the air and you'll end up with much of the same thing: He's fluid but not quick, he's decisive and will maintain that fluid movement right up into the heat of fighting Thread. What he is not, however, is agile. He was built for strength, endurance and cargo capacity. He can carry almost twice what many others can - which allows him to stay out forever in a fall without tiring, but also means you two might be subject to a heck of a lot of taxi duties growing up.


In the beginning, you'll wonder where Zarielth puts it all. Out-eating any of his other clutchsibs by at least /double/, smacking his lips and considering desserts while you're let to deal with the overzealous aftermath. Oh and there will be aftermath! Think shoveling, lots and lots of shoveling. He is not a picky eater in the least. Put it in front of him and watch it all disappear in a matter of moments. "There was half a herdbeast there!" « I was starving! » "You just /ate/ four wherries?!?!!" This is something that will not fade in time alas, but will become more of a second nature to him. It isn't a case of Zar liking food (although he truly does), his glutenous tendencies are a trait made of need. A need to fuel his massive frame that burns calories and the food he puts in at an amazing rate.

The early stages of weyrlinghood for you will be spent in slicing and dicing all those creatures to be tossed into that gaping maw of his, but if attention should fail, raw meat won't be Zar's only choice of the dinner menu. Whatever food you or anyone else for that matter, happens to bring back to the barracks and left unattended, if even for a moment, will be gone. The plate? Cleaner than before dinner was served up. « Hey, look. I didn't see your name on it anywhere, and it smelled so good! » Nothing will be safe around him sadly.

You can thank Faranth that Zarielth is at least a moderately neat eater despite the mass quantities he will make disappear. The downside? The speed. Getting him to chew versus swallowing whole is going to be a massive problem in those first few sevendays that will lead to more than a few occurrences of thicktail and way more sleepless nights tending to his upset stomachs than you can shake a fist at. In the end though, he'll learn that gluttony is not always the best course of action and you both will be the better for it…. that is until he tries to turn the lesson he learned back on you.


Oh and if you're wondering about eating quirks? Well… there will be no rotten fish in your future, that's Kaijuth's specialty, but that doesn't mean Zar is going to let you off scott-free. Nope! See, as big and bulky and into protein as he is, the beast will have a weakness for sweets. It's nothing compared to his clutchsis Harquith, but may prove to be a useful tool in those times of needing him to comply to your wishes, or pulling him out of one of those dark and brooding funks. He won't like a lot, just a taste now and again, but when he does have a hankering, it puts him in a position of vulnerability. He will /need/ it and should someone else (like Harquith) choose to be his dealer? Well, he could be found in more than just a few precarious predicaments.



By and large Zarielth is not the type of dragon to turn his focus on to every glowing body that happens to meander across his seraphim stare. He is, to a point, particular about who he'll pursue on the ground and subsequently in the air. /What/ the trigger might be for that is anyone's, including yours, guess. What may have him turned off that one green this time, maybe be the trigger to set him off the next time she's in heat. Whatever the reason is, it is the catalyst that sets free the darker side that is otherwise so painstakingly kept in check. This will be when his thoughts begin to roam, dragging you right along with him if you allow it, into the world of hedonistic dreams and fantasies involving the objects of your desires. It will be a challenge trying to snap him out of these moments, but not impossible. Just plan on making a whole lot of visit to High Reaches, :between: or those cool waters of the nearby lake.

During those glorious glowing phases, females that do earn his attention will do it in such a way that at any other time, it might be considered kind of freaky. Zarielth, you see, will stalk them. Not always out in the open, no, he has to be sneaky about it. As they walk along the bowl's floor, he'll be skulking above on a thermal, 'practicing' some training exercise. When they are sunning, it will be some empty ledge or cliffside vantage point he'll claim and use to watch from high above. The closer she is, the more intense his vigilance is going to be, often to the point he'll refuse to leave her unattended should he feel the Flight is imminent. During these times, the object of Zarielth's desire will be scrutinized. Every single detail of her luscious form will be wandered over, contemplated and shared for your own 'benefit'. He's ramping up his desire here and as a fallout, don't be surprised if you get pulled in too - turning to her rider in much the same manner as those flames slowly begin to take control until the Flight itself will be the only true salve that eases this tension.


When sweet release finally comes by way of that green or gold erupting from the pens, Zarielth will be on her tail faster than your heart can pulse three times. Or at least the intent will be there. Sometimes he'll blood, sometimes he'll skip that all-together. It really depends on how long ago he ate and the colour of the lady being pursued. Greens, with their shorter flights won't require the sustenance that golds will, so to gain that upper hand he'll skip blooding altogether just to gain and maintain that precious ground. While he's up there, don't think that he'll be playing fair either. Whatever means necessary to /win/ is his goal and so what if he bumps, bites, blocks or finds any other means to throw off the competition. It's love and war and he means to win at ANY cost.

There won't be a whole lot of noise makin' while the chase is on, but in the moment of victory or utter defeat he'll, let go one hell of a roar and descend upon his mate or that cool body of water with equal desperation. In victory she is /his/ and he will be nothing short of attentive in catching and in post flight interaction. In the moment of catching he'll be totally lost, often carrying them down to that critical point where danger rises as quickly as the ground below them, breaking only at the last second. It's a heart-stopping moment, but one ripe with thrill and heightened passion. Afterwards, should she allow it, he'll be over-the-top attentive, giving in to whichever and whatever whim she may ask. He's not the wham-bam thank-you ma'am type like others are prone to be, he'll linger, even returning for visits should she be accommodating.

If it's a gold flight he wins, when it comes time for his mate to lay out her eggs on the sands, he will be there in a heartbeat. Prepared to remain for the long run and protect his offspring at any cost. It's an Isyth thing - dangerous until the end when those eggs are hatching Ista's next generation of dragonriders.


"Angels and Demons can't cross over onto our plane. So, instead we get what I call half-breeds. The influence peddlers. They can only whisper in our ears. But a single word can give you courage, or turn your favorite pleasure into your worst nightmare. Those with the demon's touch like those part angel, living alongside us. They call it the balance. I call it hypocritical bullshit." John Constantine

Like all the dragons on Pern, fighting Thread is ingrained into his very being. It is irresistible and he can /never/ be denied the right to eradicate the writhing demon that descends down upon Pern. He'll be as in-tune to a Fall as any Queen, sometimes even ahead of them. Yes, his senses are /that/ acutely aware to even the most minor of shifts in the weather, often using scents and other elements to confirm the oncoming Fall.

This has pros and cons because before you know it, your mate will be out and on the grounds looking for the biggest sacks possible and to hell with any sort of firestone restriction! He'll badger anyone packing those sacks (poor weyrlings!) to make sure he's getting the biggest rocks, the largest payloads. Nothing about Zarielth will be small or in low quantity when it comes to fighting Thread. The bigger the better. Picture if you will a choice of guns ranging in size from respectable to /massive/. It's all about BANG and the -power- and the thought that bigger is most certainly better.


There will be a high price for his exuberance though, a risky price at that. Tolerance will be at a minimal when falling into place within a wing. He'll do so for a time, but eventually patience will lose out and you may soon find that you have a different fight on your hands because he'll be wanting to break free and go his own path, the thought here of course being that he can do far more good all on his own. Your wingmates, as good as they may be, are just slowing him down, or getting in the way. In this sense, he's figuring he's actually dong them and the rest of the wing a huge service by taking care of business ahead of the plan.

It's going to take a hell of a lot of wiles on your part to make sure he doesn't do this /every chance he gets/ (because believe us, he will try!). There is no denying the fact that it's going to be a challenge, making sure that he doesn't give in to those primal urges to take off and sear and char at will, disregarding orders - yours and superiors, and instead choosing to dance along the razor's edge of danger.

Weyr Relationships:

Harquith - Chaos and trouble! Things Zar needs to stay away from if he intends to stay virtuous and on the side of good. Buuuut oh, how she could tempt him. She likes sweets and really, if she were to share something of hers, it would win Zar over in a heartbreat. Fear the day she figures out his weakness.

Tasunth - Any chance he gets Zarielth is going to try and influence Tasunth over to his way of thinking. This will run into plenty of sibling conflict, especially when the bigger of the pairing tries to utilize his size over his smaller, swifter sibling. This could be the set-up for some hefty sibling rivalry, but only time will

Meliaith - She will be the counter-balance to all these dragons that would otherwise corrupt and pull him towards the dark half of his desires, showing him the curiousities of light and nature. And mud.

Kaijuth - Definitely trouble on four paws here. Every smash, crunch, bash and splinter technique that Kai has in his aresenal will be sought after by Zarielth. It's a bonding moment for them when one teaches the other the finer ways of destruction and destroy they will. Much to yours and Ai'den's dismay.

Dakhanavarath - He sets Zar ill-at ease with his dark ways. Not because there is a lack of trust (well okay there is) but because there is something undeniably wicked that your bronze finds fascinating and almost irresistible.

(The whys.)

Egg Inspiration:

Described by: Q'luin

Egg Inspiration: This egg is based on 'The Imaginarium of Doctor Parnassus', which is a movie I've waited years to see and finally got to recently. It's a really imaginative film - very much a Terry Gilliam work of art. The endless struggle between the light and dark is something that everyone can relate to, be they religious or not, and so this movie, and hopefully this egg, evokes something in us all that is both familiar and emotional, conjuring feelings of dread, as well as triumph, over and over again.


Dragon Name Inspiration:


In searching out the perfect name that would tie in neatly with the ideals and concepts of this dragon, we tried in vain to find a name that would honor the request for your liking of 'sk' sounds. It was a long and trying journey and in the end we opted to take a risk (blame Wyn!) and go in an entirely different direction.

In origin, the name Sariel is one of 20 leaders of over 200 fallen Angels. Each of these leaders were turned because they were guilty of taking wives, mating with human women and teaching forbidden knowledge.
In Sariel's case, he was guilty of teaching mankind the courses of the moon (at one time forbidden).

Since his dam is an incarnation of the moon and he, being among her children might, have a little more insight into her ways than most and well it just seemed to fit really, really well. We also added the 'Z' in as the 'S' sound came off as a little too soft. We found it to be a name to our liking and we hope that you do too!!!

Dragon Inspiration:

Oh wow, well…. so many different things inspired this dragon. First and foremost /you/ the player became a great resource for ideas and quirks and then it was that awesome questionnaire. Beyond that it was the concept of a fallen angel that range true and /how/ to bring that into draconic form. Especially when one takes into consideration the theme in hand.

So with the search set in motion, the idea for the film Constantine and in particular John Constantine came to mind and it was a go right from there. But! As the writing went along, it was discovered that your dragon was so much more than that, and so back to researching and film watching we want. Hellboy came up and it just fit so well that he had to be incorporated.

Other elements filtered through, including this small clip of the following (and what was the inevitable source for his name):

There are 20 leaders in the Book of Enoch also called 1 Enoch the section that mentions them reads:
“ 7. And these are the names of their leaders: Sêmîazâz, their leader, Arâkîba, Râmêêl, Kôkabîêl, Tâmîêl, Râmîêl, Dânêl, Êzêqêêl, Barâqîjâl, Asâêl, Armârôs, Batârêl, Anânêl, Zaqîêl, Samsâpêêl, Satarêl, Tûrêl, Jômjâêl, Sariêl. 8. These are their chiefs of tens." - R. H. Charles translation, The Book of the Watchers, Chapter VI. ”

These are the leaders of 200 angels in 1 Enoch that are turned into fallen Angels due to their taking wives, mating with human women, and teaching forbidden knowledge.

  • Araqiel (also Arakiel, Araqael, Araciel, Arqael, Sarquael, Arkiel, Arkas) [8] taught humans the signs of the earth. However, in the Sibylline Oracles, Araqiel is referred to not as a fallen angel, or Watcher, but as one of the 5 angels who lead the souls of men to judgement, the other 4 being Ramiel, Uriel, Samiel, and Azazel.
  • Armaros (also Amaros) in Enoch I taught men the resolving of enchantments.
  • Azazel[9] taught men to make knives, swords, shields, and how to devise ornaments and cosmetics.

o Gadriel taught the art of cosmetics.

  • Baraqel (Baraqiel) taught men astrology[10]
  • Bezaliel mentioned in Enoch I, left out of most translations due to damaged manuscripts and problematic transmission of the text.
  • Chazaqiel (sometimes Ezeqeel) taught men the signs of the clouds (meteorology).[8]
  • Kokabiel (also Kakabel, Kochbiel, Kokbiel, Kabaiel, and Kochab),[11], is a high-ranking, holy angel but, in general apocryphal lore and also in Enoch I, he is a fallen Watcher, resident of nether realms, and commands 365,000 surrogate spirits to do his bidding. Among other duties, he instructs his fellows in astrology.
  • Penemue[12] "taught mankind the art of writing with ink and paper," and taught "the children of men the bitter and the sweet and the secrets of wisdom."
  • Sariel (also Suriel) taught mankind about the courses of the moon (at one time regarded as forbidden knowledge).[13]
  • Samyaza (also Shemyazaz, Shamazya, Semiaza, Shemhazi, Semyaza and Amezyarak) is one of the leaders of the fall from heaven.[14]
  • Shamsiel, once a guardian of Eden,[15] served as one of the 2 chief aides to the archangel Uriel (the other aide being Hasdiel) when Uriel bore his standard into battle, and is the head of 365 legions of angels and also crowns prayers, accompanying them to the 5th heaven. He is referred to[16] as one of the Watchers. He is a fallen angel who teaches the signs of the sun.[17]


Credits!!! Wyn likes credits to munch on late at night. Or so she can go buy shiny stuffs and snacks and bee— err wrong credits! Damn! Blame Wyn for every aspect of your Zarielth. Q'luin and B'ane also weighed in with ideas too! She spent who knows how long stealing *cough* /researching/ various film, historical and yes, even horse related aspects for your dragon in the hopes you would fall hopelessly in love and never ever want to leave.

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